Spirit Island Card Katalog
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Documentation | Examples: Gather Dahan, "Dahan and" major elements:plant elements:earth, description:"add 1 presence", range:sacred range:>=2 cost:<5 target:!any

Set: Branch & Claw
Type: Choice Event
Name: War Touches the Island's Shores
Description: Invaders from a different faraway land assault the ones here, torching farms and bombarding Cities. You may:
Choice0: Allow the Attacks
• For each board, discard the top Major Power. Deal its Energy in Damage to Invaders and the land in the Coastal land with the most Town / City (minimum 1). Defend reduces the Damage to both Invaders and the Land.
Choice1: Help Repel the Newcomers
Cost: 1 Energy per player.
• Add a Fear Card to the top of the Fear Deck.
Token Event: Beasts Find New Homes: On Each Board: Push 1 Beasts to an adjacent land without Blight. 1 Fear if Invaders are present there.
Dahan Event: Reclaim Territory: Each player may Push 1 Dahan to an adjacent land, doing 1 Damage there.
FAQ
Set: Nature Incarnate
Type: Choice Event
Name: Far-Off Wars Touch the Island
Description: Invaders from a different, distant land launch an assault upon the island while the invaders here rally together in a wave of nationalism. Defending the island with them might come at too high a price.
• Add a fear Card to the top of the Fear Deck.
• On Each Board, in the land with the most Town / City, choose (for that board) either:
Choice0: Encourage the Destruction
• 4 Fear. Destroy half of Town (round up) and half of City (round up). Add 2 Blight without cascading.
Choice1: Blunt the Offensive
• Destroy 1 Town but do not gain Fear.
Token Event: Ecosystem Damage: On Each Board: Add 1 Badlands to a land with Blight.
Dahan Event: Return to Old Pillars: On Each Board: Gather 1 or 2 Dahan into a land with Dahan Setup symbols.
FAQ